Anyone can animate!

In the video, Tim Argall explains the different kinds of animation - stop motion, 2d and 3d. For this course, you’ll need to choose one to use for the exercises. Tim also recommends the best animation apps to work in, depending on your specialty.

The next 2 exercises are for you to get a feel for the different types of animation.  You don’t have to do any story work yet, just have fun.

EXERCISE 1: STOP MOTION PROJECT

Step 1. 

Go to the Stop Motion Studio website (www.cateater.com) and download the version of Stop Motion Studio for your platform, whether it’s a desktop computer, tablet or a mobile phone. (Choose Stop Motion Studio, not Stop Motion Studio Pro for the free version). 

 

 

Step 2.  

Play around with it.  It’s mostly quite easy to work out how it works, but if you get stuck, go through the help files (www.cateater.com/support.html).

 

 

Step 3.

Secure your camera or phone with anything that will hold it still, and move a cup around a table in small increments of 5 cm, taking pictures of it through the Stop Motion Studio interface.

 

 

Step 4.

Export your movie and post it to our facebook page.. (www.facebook.com/groups/665026397301450)

 

 

 

EXERCISE 2: DRAWN ANIMATION PROJECT

 

Step 1. 

Go to the Flipaclip website (www.flipaclip.net) on your phone and download the IOS or Android version of Flipaclip. (If you have a desktop PC and a drawing tablet, you can use Pencil 2D for this instead).

 

 

Step 2.  

Play around with it.  If you get stuck, go through the help files (support.flipaclip.us).

 

 

Step 3.

Create a new project.  Now draw a ball moving around the screen by adding frames and redrawing the ball in a different place.

 

 

Step 4.

Export your movie and post it to our facebook page. (www.facebook.com/groups/665026397301450)

 

 

ANIMATION SOFTWARE

DOWNLOAD LINKS TO 3D RIGS

If you already have Maya or Blender, you download these rigs that will help you with the exercises on this course.  If you're not familiar with CG software, it's best to start with some of the more traditional animation techniques.